Metroid Prime: Federation Force
A varied campaign and objectives can’t save this shooter from mediocre gunplay.
ByJose Otero
Updated:
May 2, 2017 5:43 pm
Posted:
Aug 19, 2016 4:00 am
Metroid Prime’s controls work well enough on a 3DS.
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When I tried to go in alone I found myself severely underpowered.
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The weak primary beam cannon your mech uses compounds this issue. Outside of its powerful-but-slow charge shot, it’s not very fun to use. It’s not as terrible in co-op since you have four times the damage output, but it makes going it alone during the second half of the 13-hour campaign frustrating. Tough elite enemies soak up an insane amount of shots, and when you have other objectives to shoot down during a firefight it just becomes a slog.
Federation Force could’ve saved itself, and almost does.
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They’re fun way to tweak weapons or your mechs carry limits, but Federation Force shoots itself in the foot by not giving you enough ammo to use them often enough to spice up the moment-to-moment gameplay. Once you use up your starting shots you might not find more ammo in the entire level. The scarcity of special ammo needed to fuel these sub weapons feels like an unfair tease, especially when you’re playing alone.
Verdict
Metroid Prime: Federation Force has some neat ideas, but they’re soured by an impotent and boring primary weapon that sucks the enjoyment out of shooting and a bewildering lack of special ammunition that might’ve brought variety to the action. Due to a painfully imbalanced single-player experience co-op with friends is really the only viable way to play it, and even then it’s not really recommended.
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Metroid Prime: Federation Force
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Metroid Prime: Federation Force Review
mediocre
Metroid Prime: Federation Force brings a peashooter to a gunfight, making it a disappointingly unsatisfying shooter.
Jose Otero